Call For Papers
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Committee
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2nd Brazilian Workshop in Games and Digital Entertainment WJogos 2003
www.icad.puc-rio.br/wjogos [link to the last year]

This is the second edition of the largest workshop in Game and Digital entertainment development. Both the industry and research in digital entertainment have largely increased in the last decade. More specifically, computer games have achieved scientific and technological maturity and consequently more interest from the academic community and national and international investors. Games and Digital Entertainment are intimately related to the modern focus on real-time rendering and distributed virtual environments.
WJogos 2003, as part of the WebMídia (http://www.unifacs.br/webmidia2003), is the most important workshop of the Games and Digital Entertainment Brazilian Community and is officially supported by Computer Brazilian Society (http://www.sbc.org.br). It will take place in Salvador - BA, from 03 to 04 of November 2003.
WJogos 2003 will be considering both full papers and posters. The papers should be about mature research with conclusive results and the posters should describe an incipient research or a survey. WJogos is also seeking tutorials to be presented by experts in the areas suggested below.
Another important objective of the workshop remains the interaction among the different games and digital entertainment enthusiasts such as researchers, game developers, publishers, TV industry etc.
For more detailed information contact the Organizing Committee.

Relevant Topics

Algorithms and techniques of texture mapping and processing
Algorithms and techniques for physical simulation
Animation
Social, cognitive and educational aspects of games
Architecture, frameworks and design standards
Visual Arts
Interactive and 3D sound
Special Effects
Tools and libraries
Dedicated hardware
Artificial Intelligence
Interfaces
Game Play
Educational Games
Undergraduate and graduate courses in games
Web Games
Mobile Games
Market, business plan and games industry
Image-based and geometric modeling
Models and Infra-structure for network games
3D engines
Tendencies and new technologies
Game Design
Real-time Rendering
Programming techniques
Interactive TV
Artificial life

Organizing Committee:

Workshop Chair: Marcelo Dreux - PUC - Rio - dreux@mec.puc-rio.br
Workshop Co-Chair: Esteban Gonzalez Clua - PUC - Rio - esteban@inf.puc-rio.br
Program Chair: Geber Ramalho - UFPE - glr@cin.ufpe.br

Tutorials Chair: André Luiz Battaiola - albattaiola@uol.com.br - UFPR
Papers Chair: Bruno Feijó - PUC-Rio - bruno@inf.puc-rio.br
Posters Chair: Jefferson Valadares - Jynx / CESAR / UFPE - jeff@jynx.com.br
Industry: Fabio Binder - UNICENP - fbinder@unicenp.br


Comissão Auxiliar:
Kazushigue Asanome - Coordenador Gamenet - kazu@uel.br
Cesar Pozzer - PUC - Rio - pozzer@tecgraf.puc-rio.br
Fábio Policarpo - Paralelo Computação fabio@paralelo.com.br
Francisco Meireles.- Paralelo Computação chico@paralelo.com.br
Reinaldo Normand - Outerspace reinaldo@outerspace.com.br


Provisional Program

Day 1
8:30 - Opening Session
9:00 - Tutorial 1 / Tutorial 2
10:00 - Coffee Break
10:30 - Tutorial 1 / Tutorial 2
12:30 - Lunch

14:00 - Tutorial 3
16:00 - Coffee Break
16:30 - Invited Talk 1
18:00 - Plenary Session

Day 2
8:30 - Invited Talk 2
10:00 - Coffee Break
10:30 - Papers Presentation
12:30 - Lunch

14:00 - Invited Talk 3
16:00 - Coffee Break
16:30 - Posters Presentation
18:00 - Panel Session (Industry) / Closing session