CEIHC > Eventos > IHCs > IHC 2020

Informações Gerais

Coordenação Geral: Caroline Queiroz Santos (UFVJM) & Maria Lúcia Bento Villela (UFVJM)

Coordenação de Programa: Isabela Gasparini (UDESC) & Tayana Uchôa Conte (UFAM)

Data: 26 a 30 de Outubro de 2020, Ciberespaço

Website: http://ihc2020.ufvjm.edu.br/

Palestrantes: Pejman Mirza-Babaei, Simone Barbosa (Prêmio Carreira de Destaque em IHC)

Anais do Evento: https://dl.acm.org/doi/proceedings/10.1145/3424953

Artigos Completos

  1. #PraCegoVer: investigating the description of visual content in brazilian online social media
    Carolina Sacramento, Leonardo Nardi, Simone Bacellar Leal Ferreira, and João Marcelo dos Santos Marques
    https://doi.org/10.1145/3424953.3426489
  2. A comparative study of users’ subjective feeling collection instruments
    Letícia G. Zacano da Silva, Patrícia Deud Guimarães, Luciana Oliveira de Souza Gomes, and Vânia Paula de Almeida Neris
    https://doi.org/10.1145/3424953.3426642
  3. A conceptual scheme to support the identification of consolidation requirements in open design
    Deógenes P. da Silva Junior and Roberto Pereira
    https://doi.org/10.1145/3424953.3426625
  4. Accessibility of mobile applications: evaluation by users with visual impairment and by automated tools
    Delvani Antônio Mateus, Carlos Alberto Silva, Marcelo Medeiros Eler, and André Pimenta Freire.
    https://doi.org/10.1145/3424953.3426633
  5. Accessibility, usability and user experience design for visually impaired people: a systematic mapping study
    João Ricardo dos S. Rosa and Natasha Malveira C. Valentim
    https://doi.org/10.1145/3424953.3426626
  6. Analyzing the socioenactive dimensions of creative learning environments with preschool children
    Marleny Luque Carbajal and M. Cecília C. Baranauskas
    https://doi.org/10.1145/3424953.3426510
  7. App coronavírus-SUS: an evalution using the ergonomic criteria of usability
    Samuel Stephan Milczuk, Roberto Pereira, and Clodis Boscarioli
    https://doi.org/10.1145/3424953.3426636
  8. Badges for all: using gamification to engage HCI students
    Milene Selbach Silveira
    https://doi.org/10.1145/3424953.3426486
  9. ChartVision: accessible vertical bar charts
    Cynthya Letícia Teles de Oliveira, Alan Trindade de Almeida Silva, Jefferson Magalhães de Morais, and Marcelle Pereira Mota
    https://doi.org/10.1145/3424953.3426644
  10. Comparing heuristic evaluation and MALTU model in interaction evaluation of ubiquitous systems
    José Cezar de Souza Filho, Marcos Randel Freitas Brito, and Andréia Libório Sampaio
    https://doi.org/10.1145/3424953.3426639
  11. Comparing users’ perception of different chatbot interaction paradigms: a case study
    Francisco A. M. Valério, Tatiane G. Guimarães, Raquel O. Prates, and Heloisa Candello
    https://doi.org/10.1145/3424953.3426501
  12. Design characteristics to stimulate technological appropriation and student-centered design in a VLEs context
    Márcia Cardoso and Milene Silveira
    https://doi.org/10.1145/3424953.3426634
  13. Enhanced interaction: audience engagement in entertainment events through the Bumbometer app
    Gustavo Martins, Genildo Gomes, Júlia Luiza Conceição, Leonardo Marques, Dan da Silva, Thais Castro, Bruno Gadelha, and Rosiane de Freitas
    https://doi.org/10.1145/3424953.3426492
  14. Evaluating a usability, user experience and accessibility checklist for assistive technologies for deaf people in a context of mobile applications
    Tatiany Xavier de Godoi, Laura Sánchez García, and Natasha Malveira Costa Valentim
    https://doi.org/10.1145/3424953.3426631
  15. Evaluation of digital games for autistic children using heuristics and observation tests
    Adhonay Júnior Silva, Tiza Verciano Romeiro, and Cristiane Neri Nobre
    https://doi.org/10.1145/3424953.3426641
  16. Evaluation of Facebook advertising recommendations explanations with the perspective of semiotic engineering
    Niltemberg de O. Carvalho, Andréia Libório Sampaio, and Ingrid Teixeira Monteiro
    https://doi.org/10.1145/3424953.3426632
  17. Evaluation of machine learning techniques to classify code comprehension based on developers’ EEG data
    Lucian José Gonçales, Kleinner Farias, Lucas Silveira Kupssinskü, and Matheus Segalotto
    https://doi.org/10.1145/3424953.3426481
  18. GamiCSM: relating education, culture and gamification – a link between worlds
    Armando Toda, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz Rodrigues, Wilk Oliveira, Craig Stewart, Alexandra I. Cristea, Isabela Gasparini, and Seiji Isotani
    https://doi.org/10.1145/3424953.3426490
  19. Heuristic evaluation and user tests of wearable mobile health monitoring applications: what results do different methods yield?
    Bruna Santana Capeleti, João Pedro Batista Ferreira, Gustavo Lopes Dominguete, Marluce Rodrigues Pereira, and André Pimenta Freire
    https://doi.org/10.1145/3424953.3426493
  20. Human-data interaction design guidelines for visualization systems
    Eliane Zambon Victorelli and Julio Cesar Dos Reis
    https://doi.org/10.1145/3424953.3426511
  21. Influence of environmental conditions in the performance of open-source software for facial expression recognition
    Renan Vinicius Aranha, André Biondi Casaes, and Fátima L. S. Nunes
    https://doi.org/10.1145/3424953.3426630
  22. Interaction design and requirements elicitation integrated through SPIDe: a feasibility study
    Jean C. S. Rosa, Beatriz B. do Rêgo, Filipe A. Garrido, Pedro D. Valente, Nuno J. Nunes, and Ecivaldo Matos
    https://doi.org/10.1145/3424953.3426498
  23. Interaction spaces and socioenactive dimensions: exploring perturbations of IoHT
    José Valderlei da Silva and M. Cecília C. Baranauskas
    https://doi.org/10.1145/3424953.3426495
  24. Interpreting posts in empathic games: assumptions for a conceptual framework
    Danilo Barros dos Santos, Tânia Saraiva de Melo Pinheiro, Cristiano Maciel, Kamila Rios da Hora Rodrigues, and Eunice Pereira dos Santos Nunes
    https://doi.org/10.1145/3424953.3426635
  25. Investigating the first user experience and accessibility of educational applications for autistic children
    Karina da Silva Castelo Branco, Valéria Maria da S. Pinheiro, Adriana Lopes Damian, and Anna Beatriz Marques
    https://doi.org/10.1145/3424953.3426624
  26. Investigating the integration of user values with design rationale and its effects on HCI design artifacts
    Bianca Rodrigues Teixeira and Simone D. J. Barbosa. 2020
    https://doi.org/10.1145/3424953.3426488
  27. Motivation, persuasion and healthy eating: a case study on a socially-aware persuasive system design
    Geovanna Evelyn Taype Espinoza and Maria Cecília Calani Baranauskas
    https://doi.org/10.1145/3424953.3426475
  28. MOvalues: a value-oriented method for evaluating online social networks
    Maíra Codo Canal and Roberto Pereira
    https://doi.org/10.1145/3424953.3426628
  29. On the study of visual exploration vs. educational levels using an automated cancellation test
    Suzane Santos dos Santos, Erick Modesto Campos, Paulo A. Nogueira Figueiro, Fernando A. Ramos Pontes, Nelson Cruz Sampaio Neto, and Marcelle Pereira Mota
    https://doi.org/10.1145/3424953.3426643
  30. Practice-centered HCI: teaching in undergraduate computing courses in Brazil
    Tatiane Gomes Guimarães and Raquel Oliveira Prates
    https://doi.org/10.1145/3424953.3426487
  31. Representation, navigation and exploration: a three layered approach on learning trajectories
    José M. F. Vieira and Luciana A. M. Zaina
    https://doi.org/10.1145/3424953.3426629
  32. Strategies to improve engagement of long-lived elderly women (80+) in the interaction co-design process: challenges and lessons learned
    Valéria Argôlo Rosa and Ecivaldo de Souza Matos
    https://doi.org/10.1145/3424953.3426500
  33. STUART: an intelligent tutoring system for increasing scalability of distance education courses
    Adson R. P. Damasceno, Alan Rabelo Martins, Matheus Lima Chagas, Eudenia Magalhães Barros, Paulo Henrique M. Maia, and Francisco C. M. B. Oliveira
    https://doi.org/10.1145/3424953.3426640
  34. Supporting visual analytics in decision support system: a systematic mapping study
    Gustavo Romão Gonzales and Flávio Horita
    https://doi.org/10.1145/3424953.3426483
  35. Using live streams to share knowledge: a diagnosis
    Leonardo Mariano Gravina Fonseca and Simone Diniz Junqueira Barbosa
    https://doi.org/10.1145/3424953.3426637
  36. Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations
    Maylon Pires Macedo, Ranilson Oscar Araújo Paiva, Isabela Gasparini, and Luciana Aparecida Martinez Zaina
    https://doi.org/10.1145/3424953.3426627
  37. WhatsApp and false information: a value-oriented evaluation
    Alisson Puska, Luiz Adolpho Baroni, Maíra Codo Canal, Lara S. G. Piccolo, and Roberto Pereira
    https://doi.org/10.1145/3424953.3426638

Ideias Inovadoras e Resultados Emergentes

  1. “Is anybody there?”: exploring the use and difficulties of Brazilians with conversational systems
    Guilherme Corredato Guerino and Natasha Malveira Costa Valentim
    https://doi.org/10.1145/3424953.3426649
  2. A gender analysis of interaction in online work meeting tools
    Karen da Silva Figueiredo Medeiros Ribeiro
    https://doi.org/10.1145/3424953.3426647
  3. Analyzing the application of the privacy design model in WhatsApp: a case study
    Mariana Aparecida dos Santos, Maria Lúcia Bento Villela, and Raquel Oliveira Prates
    https://doi.org/10.1145/3424953.3426538
  4. Beauty tech nails: towards interaction and functionality
    Ada Suzany Franco de Araújo, Katia Vega, Thais Castro, and Bruno Gadelha
    https://doi.org/10.1145/3424953.3426549
  5. Current research on the use of HCI in decision-making to build digital musical instruments: a survey
    Rômulo Vieira, Gabriel Rocha, and Flávio Schiavoni
    https://doi.org/10.1145/3424953.3426646
  6. Data visualization on focus: exploring communicability of dashboards generated from BI tools
    Felipe Nunes, Claiton Correa, Alessandra Jandrey, Allan Barcelos, Daniel Reyes, Matheus Bernardes, Afonso Sales, and Milene Selbach Silveira
    https://doi.org/10.1145/3424953.3426544
  7. Does this persona represent me? investigating an approach for automatic generation of personas based on questionnaires and clustering
    Karina da S. C. Branco, Rhenara A. Oliveira, Francisco L. Q. da Silva, Jacilane de H. Rabelo, and Anna B. S. Marques
    https://doi.org/10.1145/3424953.3426648
  8. EmpathyAut: an empathy map for people with autism
    Áurea Hiléia da Silva Melo, Luis Rivero, Jonathas Silva dos Santos, and Raimundo da Silva Barreto
    https://doi.org/10.1145/3424953.3426650
  9. Evaluating machine translation systems for Brazilian sign language in the treatment of critical grammatical aspects
    Luana Silva Reis, Tiago Maritan Ugulino de Araújo, Yuska Paola Costa Aguiar, and Manuella Aschoff Cavalcanti Brandão Lima
    https://doi.org/10.1145/3424953.3426536
  10. Evaluation of immersive virtual reality locomotion mechanisms
    Eduardo Tanaka, Tiago Paula, Alisson Silva, Victor Antunes, Leonardo Domingues, Lucimara de Almeida, Alex Alves, and Roberta Oliveira
    https://doi.org/10.1145/3424953.3426550
  11. Exploring user profiles based on their explainability requirements in interactive systems
    Henrique Louzada, Gabriel Chaves, and Lesandro Ponciano
    https://doi.org/10.1145/3424953.3426545
  12. How colored passwords can improve the usability of coercion-resistant internet voting systems
    Matheus O. L. de Sá, Roberto Araujo, Alberto C. Lima Sobrinho, André Silva Neto, Gabriela S. Maximino, and Jacques Traoré
    https://doi.org/10.1145/3424953.3426555
  13. InteraHeu: heuristics for technological interaction on events
    Genildo Gomes, Rosiane de Freitas, Thais Castro, and Bruno Gadelha
    https://doi.org/10.1145/3424953.3426541
  14. It’s (almost) done, I just need to evaluate it! getting specialized feedback from the brazilian HCI community
    Nayana Carneiro, Windson Viana, and Ticianne Darin
    https://doi.org/10.1145/3424953.3426656
  15. LocaLibras: an inclusive geolocation application
    Samara Fernandes Pimentel, Paulo Weskley de Almeida Ferreira, Luciano Teran, and Marcelle Pereira Mota
    https://doi.org/10.1145/3424953.3426653
  16. NO to violence against any woman! requirements for inclusive mobile applications to denounce domestic violence
    Polianna Paim, Laura Sánchez García, and Elissandra Gabriela Pereira
    https://doi.org/10.1145/3424953.3426645
  17. PersonAut: a personas model for people with autism spectrum disorder
    Áurea Hiléia da Silva Melo, Luis Rivero, Jonathas Silva dos Santos, and Raimundo da Silva Barreto
    https://doi.org/10.1145/3424953.3426651
  18. Possibilities for the digital literacy of the older people in times of social distancing]
    Kamila R. H. Rodrigues, Lucas A. S. Onuki, Danillo M. X. Assunção, Sidnei Gazola Junior, and Maria G. C. Pimentel
    https://doi.org/10.1145/3424953.3426657
  19. Reflections on the role of nudges in human-computer interaction for behavior change: software designers as choice architects
    José Adson O. G. da Cunha and Yuska Paola Costa Aguiar
    https://doi.org/10.1145/3424953.3426652
  20. SigniFYIng APIs in the context of polystore systems: a case study with BigDAWG
    Carlos Gracioli Neto, Luciana Salgado, Victor Ströele, and Daniel de Oliveira
    https://doi.org/10.1145/3424953.3426654
  21. System for identifying pests and diseases in soybean crop through natural language
    Carolinne Roque e Faria and Cinthyan Renata Sachs C. de Barbosa
    https://doi.org/10.1145/3424953.3426540
  22. Systemic view of human-data interaction: analyzing a COVID-19 data visualization platform
    Bernardo Ferrari, Deógenes P. da Silva Junior, and Roberto Pereira
    https://doi.org/10.1145/3424953.3426655
  23. UX trek: a post-interaction journey from immersive experience logs
    Leonardo Marques, Mauro Amazonas, Thais Castro, Willian Assuncao, Luciana Zaina, Bruno Gadelha, and Tayana Conte
    https://doi.org/10.1145/3424953.3426547