Informações Gerais
Coordenação Geral: Caroline Queiroz Santos (UFVJM) & Maria Lúcia Bento Villela (UFVJM)
Coordenação de Programa: Isabela Gasparini (UDESC) & Tayana Uchôa Conte (UFAM)
Data: 26 a 30 de Outubro de 2020, Ciberespaço
Website: http://ihc2020.ufvjm.edu.br/
Palestrantes: Pejman Mirza-Babaei, Simone Barbosa (Prêmio Carreira de Destaque em IHC)
Anais do Evento: https://dl.acm.org/doi/proceedings/10.1145/3424953
Artigos Completos
- #PraCegoVer: investigating the description of visual content in brazilian online social media
Carolina Sacramento, Leonardo Nardi, Simone Bacellar Leal Ferreira, and João Marcelo dos Santos Marques
https://doi.org/10.1145/3424953.3426489
- A comparative study of users’ subjective feeling collection instruments
Letícia G. Zacano da Silva, Patrícia Deud Guimarães, Luciana Oliveira de Souza Gomes, and Vânia Paula de Almeida Neris
https://doi.org/10.1145/3424953.3426642
- A conceptual scheme to support the identification of consolidation requirements in open design
Deógenes P. da Silva Junior and Roberto Pereira
https://doi.org/10.1145/3424953.3426625
- Accessibility of mobile applications: evaluation by users with visual impairment and by automated tools
Delvani Antônio Mateus, Carlos Alberto Silva, Marcelo Medeiros Eler, and André Pimenta Freire.
https://doi.org/10.1145/3424953.3426633
- Accessibility, usability and user experience design for visually impaired people: a systematic mapping study
João Ricardo dos S. Rosa and Natasha Malveira C. Valentim
https://doi.org/10.1145/3424953.3426626
- Analyzing the socioenactive dimensions of creative learning environments with preschool children
Marleny Luque Carbajal and M. Cecília C. Baranauskas
https://doi.org/10.1145/3424953.3426510
- App coronavírus-SUS: an evalution using the ergonomic criteria of usability
Samuel Stephan Milczuk, Roberto Pereira, and Clodis Boscarioli
https://doi.org/10.1145/3424953.3426636
- Badges for all: using gamification to engage HCI students
Milene Selbach Silveira
https://doi.org/10.1145/3424953.3426486
- ChartVision: accessible vertical bar charts
Cynthya Letícia Teles de Oliveira, Alan Trindade de Almeida Silva, Jefferson Magalhães de Morais, and Marcelle Pereira Mota
https://doi.org/10.1145/3424953.3426644
- Comparing heuristic evaluation and MALTU model in interaction evaluation of ubiquitous systems
José Cezar de Souza Filho, Marcos Randel Freitas Brito, and Andréia Libório Sampaio
https://doi.org/10.1145/3424953.3426639
- Comparing users’ perception of different chatbot interaction paradigms: a case study
Francisco A. M. Valério, Tatiane G. Guimarães, Raquel O. Prates, and Heloisa Candello
https://doi.org/10.1145/3424953.3426501
- Design characteristics to stimulate technological appropriation and student-centered design in a VLEs context
Márcia Cardoso and Milene Silveira
https://doi.org/10.1145/3424953.3426634
- Enhanced interaction: audience engagement in entertainment events through the Bumbometer app
Gustavo Martins, Genildo Gomes, Júlia Luiza Conceição, Leonardo Marques, Dan da Silva, Thais Castro, Bruno Gadelha, and Rosiane de Freitas
https://doi.org/10.1145/3424953.3426492
- Evaluating a usability, user experience and accessibility checklist for assistive technologies for deaf people in a context of mobile applications
Tatiany Xavier de Godoi, Laura Sánchez García, and Natasha Malveira Costa Valentim
https://doi.org/10.1145/3424953.3426631
- Evaluation of digital games for autistic children using heuristics and observation tests
Adhonay Júnior Silva, Tiza Verciano Romeiro, and Cristiane Neri Nobre
https://doi.org/10.1145/3424953.3426641
- Evaluation of Facebook advertising recommendations explanations with the perspective of semiotic engineering
Niltemberg de O. Carvalho, Andréia Libório Sampaio, and Ingrid Teixeira Monteiro
https://doi.org/10.1145/3424953.3426632
- Evaluation of machine learning techniques to classify code comprehension based on developers’ EEG data
Lucian José Gonçales, Kleinner Farias, Lucas Silveira Kupssinskü, and Matheus Segalotto
https://doi.org/10.1145/3424953.3426481
- GamiCSM: relating education, culture and gamification – a link between worlds
Armando Toda, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz Rodrigues, Wilk Oliveira, Craig Stewart, Alexandra I. Cristea, Isabela Gasparini, and Seiji Isotani
https://doi.org/10.1145/3424953.3426490
- Heuristic evaluation and user tests of wearable mobile health monitoring applications: what results do different methods yield?
Bruna Santana Capeleti, João Pedro Batista Ferreira, Gustavo Lopes Dominguete, Marluce Rodrigues Pereira, and André Pimenta Freire
https://doi.org/10.1145/3424953.3426493
- Human-data interaction design guidelines for visualization systems
Eliane Zambon Victorelli and Julio Cesar Dos Reis
https://doi.org/10.1145/3424953.3426511
- Influence of environmental conditions in the performance of open-source software for facial expression recognition
Renan Vinicius Aranha, André Biondi Casaes, and Fátima L. S. Nunes
https://doi.org/10.1145/3424953.3426630
- Interaction design and requirements elicitation integrated through SPIDe: a feasibility study
Jean C. S. Rosa, Beatriz B. do Rêgo, Filipe A. Garrido, Pedro D. Valente, Nuno J. Nunes, and Ecivaldo Matos
https://doi.org/10.1145/3424953.3426498
- Interaction spaces and socioenactive dimensions: exploring perturbations of IoHT
José Valderlei da Silva and M. Cecília C. Baranauskas
https://doi.org/10.1145/3424953.3426495
- Interpreting posts in empathic games: assumptions for a conceptual framework
Danilo Barros dos Santos, Tânia Saraiva de Melo Pinheiro, Cristiano Maciel, Kamila Rios da Hora Rodrigues, and Eunice Pereira dos Santos Nunes
https://doi.org/10.1145/3424953.3426635
- Investigating the first user experience and accessibility of educational applications for autistic children
Karina da Silva Castelo Branco, Valéria Maria da S. Pinheiro, Adriana Lopes Damian, and Anna Beatriz Marques
https://doi.org/10.1145/3424953.3426624
- Investigating the integration of user values with design rationale and its effects on HCI design artifacts
Bianca Rodrigues Teixeira and Simone D. J. Barbosa. 2020
https://doi.org/10.1145/3424953.3426488
- Motivation, persuasion and healthy eating: a case study on a socially-aware persuasive system design
Geovanna Evelyn Taype Espinoza and Maria Cecília Calani Baranauskas
https://doi.org/10.1145/3424953.3426475
- MOvalues: a value-oriented method for evaluating online social networks
Maíra Codo Canal and Roberto Pereira
https://doi.org/10.1145/3424953.3426628
- On the study of visual exploration vs. educational levels using an automated cancellation test
Suzane Santos dos Santos, Erick Modesto Campos, Paulo A. Nogueira Figueiro, Fernando A. Ramos Pontes, Nelson Cruz Sampaio Neto, and Marcelle Pereira Mota
https://doi.org/10.1145/3424953.3426643
- Practice-centered HCI: teaching in undergraduate computing courses in Brazil
Tatiane Gomes Guimarães and Raquel Oliveira Prates
https://doi.org/10.1145/3424953.3426487
- Representation, navigation and exploration: a three layered approach on learning trajectories
José M. F. Vieira and Luciana A. M. Zaina
https://doi.org/10.1145/3424953.3426629
- Strategies to improve engagement of long-lived elderly women (80+) in the interaction co-design process: challenges and lessons learned
Valéria Argôlo Rosa and Ecivaldo de Souza Matos
https://doi.org/10.1145/3424953.3426500
- STUART: an intelligent tutoring system for increasing scalability of distance education courses
Adson R. P. Damasceno, Alan Rabelo Martins, Matheus Lima Chagas, Eudenia Magalhães Barros, Paulo Henrique M. Maia, and Francisco C. M. B. Oliveira
https://doi.org/10.1145/3424953.3426640
- Supporting visual analytics in decision support system: a systematic mapping study
Gustavo Romão Gonzales and Flávio Horita
https://doi.org/10.1145/3424953.3426483
- Using live streams to share knowledge: a diagnosis
Leonardo Mariano Gravina Fonseca and Simone Diniz Junqueira Barbosa
https://doi.org/10.1145/3424953.3426637
- Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations
Maylon Pires Macedo, Ranilson Oscar Araújo Paiva, Isabela Gasparini, and Luciana Aparecida Martinez Zaina
https://doi.org/10.1145/3424953.3426627
- WhatsApp and false information: a value-oriented evaluation
Alisson Puska, Luiz Adolpho Baroni, Maíra Codo Canal, Lara S. G. Piccolo, and Roberto Pereira
https://doi.org/10.1145/3424953.3426638
Ideias Inovadoras e Resultados Emergentes
- “Is anybody there?”: exploring the use and difficulties of Brazilians with conversational systems
Guilherme Corredato Guerino and Natasha Malveira Costa Valentim
https://doi.org/10.1145/3424953.3426649
- A gender analysis of interaction in online work meeting tools
Karen da Silva Figueiredo Medeiros Ribeiro
https://doi.org/10.1145/3424953.3426647
- Analyzing the application of the privacy design model in WhatsApp: a case study
Mariana Aparecida dos Santos, Maria Lúcia Bento Villela, and Raquel Oliveira Prates
https://doi.org/10.1145/3424953.3426538
- Beauty tech nails: towards interaction and functionality
Ada Suzany Franco de Araújo, Katia Vega, Thais Castro, and Bruno Gadelha
https://doi.org/10.1145/3424953.3426549
- Current research on the use of HCI in decision-making to build digital musical instruments: a survey
Rômulo Vieira, Gabriel Rocha, and Flávio Schiavoni
https://doi.org/10.1145/3424953.3426646
- Data visualization on focus: exploring communicability of dashboards generated from BI tools
Felipe Nunes, Claiton Correa, Alessandra Jandrey, Allan Barcelos, Daniel Reyes, Matheus Bernardes, Afonso Sales, and Milene Selbach Silveira
https://doi.org/10.1145/3424953.3426544
- Does this persona represent me? investigating an approach for automatic generation of personas based on questionnaires and clustering
Karina da S. C. Branco, Rhenara A. Oliveira, Francisco L. Q. da Silva, Jacilane de H. Rabelo, and Anna B. S. Marques
https://doi.org/10.1145/3424953.3426648
- EmpathyAut: an empathy map for people with autism
Áurea Hiléia da Silva Melo, Luis Rivero, Jonathas Silva dos Santos, and Raimundo da Silva Barreto
https://doi.org/10.1145/3424953.3426650
- Evaluating machine translation systems for Brazilian sign language in the treatment of critical grammatical aspects
Luana Silva Reis, Tiago Maritan Ugulino de Araújo, Yuska Paola Costa Aguiar, and Manuella Aschoff Cavalcanti Brandão Lima
https://doi.org/10.1145/3424953.3426536
- Evaluation of immersive virtual reality locomotion mechanisms
Eduardo Tanaka, Tiago Paula, Alisson Silva, Victor Antunes, Leonardo Domingues, Lucimara de Almeida, Alex Alves, and Roberta Oliveira
https://doi.org/10.1145/3424953.3426550
- Exploring user profiles based on their explainability requirements in interactive systems
Henrique Louzada, Gabriel Chaves, and Lesandro Ponciano
https://doi.org/10.1145/3424953.3426545
- How colored passwords can improve the usability of coercion-resistant internet voting systems
Matheus O. L. de Sá, Roberto Araujo, Alberto C. Lima Sobrinho, André Silva Neto, Gabriela S. Maximino, and Jacques Traoré
https://doi.org/10.1145/3424953.3426555
- InteraHeu: heuristics for technological interaction on events
Genildo Gomes, Rosiane de Freitas, Thais Castro, and Bruno Gadelha
https://doi.org/10.1145/3424953.3426541
- It’s (almost) done, I just need to evaluate it! getting specialized feedback from the brazilian HCI community
Nayana Carneiro, Windson Viana, and Ticianne Darin
https://doi.org/10.1145/3424953.3426656
- LocaLibras: an inclusive geolocation application
Samara Fernandes Pimentel, Paulo Weskley de Almeida Ferreira, Luciano Teran, and Marcelle Pereira Mota
https://doi.org/10.1145/3424953.3426653
- NO to violence against any woman! requirements for inclusive mobile applications to denounce domestic violence
Polianna Paim, Laura Sánchez García, and Elissandra Gabriela Pereira
https://doi.org/10.1145/3424953.3426645
- PersonAut: a personas model for people with autism spectrum disorder
Áurea Hiléia da Silva Melo, Luis Rivero, Jonathas Silva dos Santos, and Raimundo da Silva Barreto
https://doi.org/10.1145/3424953.3426651
- Possibilities for the digital literacy of the older people in times of social distancing]
Kamila R. H. Rodrigues, Lucas A. S. Onuki, Danillo M. X. Assunção, Sidnei Gazola Junior, and Maria G. C. Pimentel
https://doi.org/10.1145/3424953.3426657
- Reflections on the role of nudges in human-computer interaction for behavior change: software designers as choice architects
José Adson O. G. da Cunha and Yuska Paola Costa Aguiar
https://doi.org/10.1145/3424953.3426652
- SigniFYIng APIs in the context of polystore systems: a case study with BigDAWG
Carlos Gracioli Neto, Luciana Salgado, Victor Ströele, and Daniel de Oliveira
https://doi.org/10.1145/3424953.3426654
- System for identifying pests and diseases in soybean crop through natural language
Carolinne Roque e Faria and Cinthyan Renata Sachs C. de Barbosa
https://doi.org/10.1145/3424953.3426540
- Systemic view of human-data interaction: analyzing a COVID-19 data visualization platform
Bernardo Ferrari, Deógenes P. da Silva Junior, and Roberto Pereira
https://doi.org/10.1145/3424953.3426655
- UX trek: a post-interaction journey from immersive experience logs
Leonardo Marques, Mauro Amazonas, Thais Castro, Willian Assuncao, Luciana Zaina, Bruno Gadelha, and Tayana Conte
https://doi.org/10.1145/3424953.3426547